To game or not to game: real learning in an unreal world
Judy Lymbery
School of Psychology and Pedagogy, Victoria University
... involve me and I will understand
Jane McGonigal - TED talks
Michael Gladwell - Outliers - 10,000 hours theory.
"What are the 'gamers' getting good at?"
New pedagogical approaches for new media
The case for using video games as pedagogical tools:
- Expands their engagement with written and visual texts, images and sounds
- Leads to new forms of literacy
- Precursor to facilitate learning of other technology
James Gee
(click to view on YouTube to also check out other videos on the right)
Make learning more engaging, meaningful and relevant
Allow to buil upon technological skills
Can games met curricula requirements
Games can bridge the gap
Do games breed violence?
A person in the session just objected to Judy's statement that their is no research to suggest that violent games are a cause of violent behaviour.
I think this is more of a question about the environment in which the games are being played and the general experiences a person is exposed to, at the same time that gamers are not being talked about and given a context. Also, critical thinking skills needed to evaluate and make good decisions about gaming.
I think it is really easy to blame games because it takes the responsibility off parents and teachers - those same people who are the real and fundamental role models for young people.
Skills:
- Socialising
- life skills
- Strategy
- Collaboration
- problem-solving
- decision-making
Types of learning:
- Role-playing
- Learning from mistakes
- Experimental learning
- Self-directed learning
- Problem-based learning
Guitar Hero
on mobile devices
How can anything you teach be linked to Guitar Hero?
Marc Prensky - Don't bother me mum, I'm learning
Ewan McIntosh
Random stuff:
Tagxedo, like wordle, but better - tags, etc
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