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Wednesday, February 23, 2011

If gaming is the answer... What's the question?

Sylvia Martinez
genyes.org/freeresources/    - Great stuff here

Been looking forward to this.   Hoping it meets expectations.

Games a metaphor for learning and education

Games are not new, but they have a very limited world

Are kids learning from games and what are they learning?

There is a lot of research about games in classroom.  Only a little bit of that is about video games.
Chess - valuable learning.  How is it connected to Maths?  It's not, but it is connected to logical thinking which helps with Maths.

Teens encounter both pro-social adn anti-social behaviours when playing games.
Pew research.
Myth - kids who play games are isolated zombies.

Chris Crawford, the Art of Computer Game Design
"It is not games bu schools that are newfangled notion..."

Are games useful for learning?
Are games useful in schools?

What do you believe?
learning is making?  or meaning?
learning is natural or forced
faster answers are better answers?
history is memorising facts or understanding concepts and relationships?
Is "time on task" a good mesure of learning?

Game Genres
Adventure
Music
Educ
Fighting
MMOG/MMORPG
Fixed shooeter
interactive movies
Retro
Role-playing
Simulation
Strategy
Sports
Stealth
Survival horror
Third person shooter
Puzzle
Racing
First-person shooter

Types of games
Edutainment
Serious games
Virtual worlds
Alternate reality
Commercial off the shelf games (COTS)

Edutainment:
focus on the right answer, speed, memory
created for parents and teachers to reinforce the learning that happens in the classroom

Is dragging something to the right place a game?
NO
Is it learning?  or is it just reaffirming knowledge?

Tabula Digita-  new game
Dimension M

The Logical Journey of the Zoombinis
Software game

Ayiti, the Cost of Life
Students helped in the making of this game.
Survival of your family in a very realistic setting
Based on poverty and life in Haiti
Has a very specific outcome- goal is to live

Arden (Shakespeare)
This game was abandoned because it wasn't fun!


It is critical for teachers to rethink their assessments if they are going to use any sort of game.
Studnets can't play a game where they create the narrative if that conflicts with the knowledge and/understanding you are assessing.
A game where students can play as Germans in WWII cannot win, if you are assessing who won WWII.

Alternate reality games - hot new thing, especially mobile
Mash-up of real and virtual

COTS Games

SimCity
Planning
Troubleshooting
Learning from mistakes

Playing games does not appeal to everyone and no one game appeals to all gamers
Hence, in Y9 Classics students don't play but create concepts and they can choose what sort of game, literally any sort of game.

Sylvia referred to:
James Paul Gee itemizes “game-like” attributes in his publication Good Video Games and Good Learning:
  • identity
  • interaction
  • production
  • risk-taking
  • customization
  • agency
  • well-ordered problems
  • challenge and consolidation
  • situated meanings
  • pleasantly frustrating
  • just in time and on demand
  • system thinking
  • explore, think laterally, rethink goals
  • smart tools and distributed knowledge
  • cross-functional teams

Look for...
game play you can plan and discuss
Programmable
Support big ideas
Offers multiple ways to "win"

Taking Gaming to the next level
Students designing and programming games
Students learn how and why behind the simulation
Scaffolded learning, mediated by the computer
Student programs computer, not computer programs student

Games in Education
Joy in learning
Need adequate time
Crucial teacher role
Authentic assessment
Reflective activities
Kick it up a notch - let the students design their own games

Links:
https://k12online08presenters.wikispaces.com/Sylvia+Martinez - this wiki basically has this whole session on it:)  
http://library.vancouver.wsu.edu/sites/library.vancouver.wsu.edu/files/ACGD.pdf 
Books:
How computer games help children learn, by James Paul Gee
Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter, by Steven Berlin Johnson

I liked this breakout.  Well delivered.  She knew what she was talking about from such a varied experience.
Humour is good.  She did this well.

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