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Tuesday, March 1, 2011

Good Google? Good design?

[I did this over the summer holidays and was going to edit it and make it better.  I haven't  edited it, but I thought I would publish it anyway...]

So, I thought it would be a good idea to see if there were examples of good practice with Google sites, or at least some cool ones I could look at so that I could see how to do the Google Site thing better, cooler, more effectively, more efficiently.
This has proven somewhat difficult.
I also want to find out more about good instructional design and that stuff follows after the Google stuff. It kinda all goes together.

Note: this is really just the beginning of my journey to find more of an understanding of how to create a learning environment, hopefully well.

Google

Via Google's own Google Sites help pages and forums I found some examples of school, class, community and commercial sites.  But to tell you the truth I didn't find any that were better than the one I created for Classics at High, Classical High.
Perhaps it is because the others didn't fit the mould I want for Classical High, perhaps I had too high expectations, perhaps I didn't serach very well and perhaps I gave up too soon. I don't know.

Some places I looked:
and I did other Google searches

It is very difficult for me to say that my site is the best one I have seen, because I am positive it is not the best and I want to learn how to do it better.  I don't think I did it well because I did it on the run, without any overall design or scheme, and most of it was last minute.  I didn't put practices in place for students to contribute to the site easily and regularly, which was the point.  Nor did I encourage the social aspect enough.


Instructional Design

I went to this site (http://www.instructionaldesign.org/) and watched the YouTube clip of the interview with Richard Culatta, which was interesting.
He says in it that:
  • to be careful with the kinds of interactions we design
  • Avoid dumping content
  • we learn not from engaging with the content alone, but through social interactions based on the content
  • referenced Michael Moore - educational researcher.  he said effective online learning happens with three basic interactions - learner/content, learner/expert, learner/learner.  Consider how much to use of each and why?  To what effect?
  • Interactions not determined by the tools we use, but the quality of how the tool is set up and used
I don't think any of what he said was new, but it is good to be reminded of it.

He did also suggest using FaceBook, Twitter, wikis, blogs, etc.  I'm in two minds here.  While I really see the value of using these tools and networks, I want to keep it fairly simple.  I think too many things for the students to use makes learning harder, not more difficult, just overloaded.
My possibly unrealistic idea is to have all of that incorporated into our subject site, in one form or another.

There is obviously heaps more out there on Instructional Design, Google, etc,  but I haven't yet devoted much time to it and so it is all confusing to me at this stage, so...

I've decided to use my existing understanding and try to define all this for myself.

Good websites for learning and education:
  • Look attractive, are interesting and engaging, and aesthetically support learning (colours, layout, etc)
  • Are easy to navigate
  • Meet the purposes and needs to the creators and users
  • Are not too text heavy
  • Are interactive
  • Have a strong social element
  • Are co-authored by educators and students
  • Should form part of a shared community - i.e. not class sites, but subject sites
  • Allow users to create, collaborate and critique
  • Be organic - constant state of growth, change, review, refinement...
  • Protect the learning of the learner = if the learner is expressing ideas, etc in order to progress through their learning then they should not feel restricted by outside criticism.  Learners should feel safe to learn through success and failure (for want of a better word)
For today's learners, I think the social part is most important for learning to be most valuable and lasting.  So what do I mean by "Social"?
Social is everything.  Pictures, videos, discussions, chats, commenting, text, networking, sharing, collaborating, creating...
But none of these things on its own.  Combination (logical and purposeful combination, that is) is one key.  Interactivity is the other key. 

Instructional Design... hmmm
This, I don't know much about, other than the little I have read, what I've tried and what I do in my own teaching and learning design.
I think this is where teaching processes and environments are designed, usually using research on learning and learning theory, to maximise learning potential and effect.
To do this, I think the following needs to be considered:
  • The learners - specific details like age, gender, personalities, learning styles, skill levels, existing knowledge...
  • the content needing to be learnt for curriculum and/or assessment purposes
  • The skills needed - existing and yet to be acquired
  • Tools available to facilitate the learning
  • Learner construction of learning - how do you want to learn this? etc
  • Inquiry element
  • Social element
  • Evaluation
  • Allows teacher to facilitate learning through discovery and dialogue, rather than instruction and content - hence I have issues with this idea being called "instructional design"

Classical High

I know the 2010 version of CH is clunky and has heaps of pages and could be overwhelming for the students.
I find it difficult to find the time and mind-space to make it all the things I want it to be and find all the things I want it to have.
Some of those things are:
  • A social feel, but with a focused learning vibe
  • A place where students can explore their learning, together and feel OK about sharing their learning experiences.  For this to happen it cannot be public.
  • Engaging content, design and interactivity
  • The site to be organic in design, content and structure
  • Co-created by me and students
  • Defined by students' learning needs
  • A place for all Classics students, not just one class and not just seniors.
  • Class notes, etc - of course.  Though I would like to make sure the notes are easy and attractive for students to access in terms of their learning.
  • Embedded resources, rather than linked wherever possible. (according to a survey I was quoted at some point 80% of users who link outside of the original page get distracted and don't return in that session.  I want to avoid this.)
  • Libraries of Google Books and Wikisource texts for each topic and for general knowledge, also YouTube clips, though I'm not sure whether to embedd all of those or just the ones I want them to focus on and put the extras in a library (using the list page function)
  • Games and quizzes
  • Discussion forums - general ones and topic and subtopic ones
  • Picture galleries
  • Skills information - essay writing, exam technique, bibliography and avoiding plagiarism, research skills, reading techniques, note-taking, etc
I want to avoid:
  • Dumping learning content
  • Having a boring site
  • Overloading
  • Doing too much of it myself and making it too time consuming for me (because that could become impossible)
My next step will be to come up with some learning and design principles for my site and then put them into practice.

ICTPD: Web 2.0 group plan

Our plan is to have supported and shared play time with Web 2.0 tools, specifically:
  • Google tools
  • Blogging
  • Photo sharing tools like Picasa
We are learning through sharing ideas, asking each other for ideas and support, and talking about how we use different tools with our students.

Watch this space!!



    Friday, February 25, 2011

    L@S Breakout: Brett Lee

    Cyber safety on social networks

    most issues happen outside of school

    It's not the phone or the internet or any other device.  It's the behaviour, values, morals and teachings.  Cyber world and non-cyber world are not separate.  You can't leave one behind when you log off/on and go to the other.  Same world.

    Life experience is a changing factor.

    Our students will always be part of online environments.  Embrace it, but set morals and values just like off line environments. 

    miRc - hundreds of servers with hundreds of chat rooms. old program, but still in use.

    Facebook
    is a business.  They work within the law, but sometimes unethical.
    They don't want to invite the law in because then they get a bad rep with clients.


    Thursday, February 24, 2011

    L@S: Be a guitar hero...

    To game or not to game: real learning in an unreal world

    Judy Lymbery
    School of Psychology and Pedagogy, Victoria University

    ... involve me and I will understand

    Jane McGonigal - TED talks

    Michael Gladwell - Outliers - 10,000 hours theory.
    "What are the 'gamers' getting good at?"

    New pedagogical approaches for new media

    The case for using video games as pedagogical tools:
    • Expands their engagement with written and visual texts, images and sounds
    • Leads to new forms of literacy
    • Precursor to facilitate learning of other technology

    James Gee

    (click to view on YouTube to also check out other videos on the right)

    Make learning more engaging, meaningful and relevant
    Allow to buil upon technological skills
    Can games met curricula requirements

    Games can bridge the gap


    Do games breed violence?
    A person in the session just objected to Judy's statement that their is no research to suggest that violent games are a cause of violent behaviour.
    I think this is more of a question about the environment in which the games are being played and the general experiences a person is exposed to, at the same time that gamers are not being talked about and given a context. Also, critical thinking skills needed to evaluate and make good decisions about gaming.
    I think it is really easy to blame games because it takes the responsibility off parents and teachers - those same people who are the real and fundamental role models for young people.

    Skills:
    • Socialising
    • life skills
    • Strategy
    • Collaboration
    • problem-solving
    • decision-making

    Types of learning:
    • Role-playing
    • Learning from mistakes
    • Experimental learning
    • Self-directed learning
    • Problem-based learning

    Guitar Hero
    on mobile devices
    How can anything you teach be linked to Guitar Hero?


    Marc Prensky - Don't bother me mum, I'm learning
    Ewan McIntosh



    Random stuff:
    Tagxedo, like wordle, but better - tags, etc




    Brain Based Learning

    Karen Boyes 
    Really engaging, well presented, discussion, questioning, humour, very little action on "PowerPoint"

    Big gap between teaching and learning
    If they can't remember what they have learned, what was the point of them being there?

    Seven ways we can understand the brain and learning

    1. Primacy 
    The first things that happen.  Your brain will automatically remember your firsts. 

    Students will remember the first things a teacher says, the first look, the first thing that happens in the day, the first interction with others...
    Creating a good "first" interaction - use music, friendly greeting,

    Using music
    60s music works with every age group...?
    Use it to start lesson, positive atmosphere
    Students have music in their heads all the time.  
    (apparently, people who commit suicide have been listening to dark music.  Doesn't mean people who listen to dark music will commit suicide)
    Have routine to start the lesson so no precious time lost.  Routine to revise last lesson, prepare their books... Students don't know what to do so allows distraction

    2. Recency
    The thing that happens last.
    Easier to recall most recent - revising of learning needs to happen at the end of each lesson

    Brain can take in info for 50mins. (older research)
    Learn for 50min, then 10min break.  one first, one last
    Learn for 20min, break for 5, learn for 20, break for 5.  two firsts, two lasts.
    Brain needs to have breaks to process learning.  
    When you can't get to sleep becasue your brain is working, it is becasue you have not had processing time during the day.  On average it should only take 7 minutes to fall asleep.

    Provide downtime in the classroom.  Allow them time to process. 

    Your brain at deep focus can only do one thing at a time.
    At a brain level, none of us can multitask.  We can serial task - flick between.  Serial tasking is slower, harder to focus.
    Goldie Hawn schools - 3 times a day kids lie on the floor and be calm and quiet - process.

    iStudy alarm - awesome!

    3. Repetition
    Tony Robbins - "the mother of skill"
    Perfect practice makes perfect.  Practice makes permanent.
    Good spellers look up.  Poor spellers look sideways or down.
    Fast recall looks up.  Accesses different parts of your brain. 

    1 day: within 24 hours.  info goes into short term memory and stays for 24 hours.  If nothing is done with it in that 24 hours it gets lost - cannot be accessed.
    Ensure students do something with info with 24.  Read about it, talk about it, write about it, draw it, think about it...
    By the time they get home, it's too late.
    After 3 days, you will only be able to remember 30%.  We need to try to hold on to the other 70%.
    Blind summarise onto note cards after school.  Read summarised notes the next day.
    Permanent recall - 1 week, 1 month, 6 months.

    4. Stands Out
    People love stories, make them entertaining and they will remember.
    First impressions count. 

    5. Association
    Linking of info.
    Link what they are learning to real life.
    How do we know that what we say in classroom is what they understand we mean?  If I say love, what do they understand?  How might that be different to what I said?

    6. Visual
    80% of what your brain takes in it accesses visually.
    We, older generation, read in Z pattern.  New generation reads in an F pattern.  Header, menu.
    Best colour for memory - red.  Fire engines, McDs, Stop signs, marking! Also, green, blue
    Winners in Olympic games... red...???
    How should students visually take notes?
    Most people  transform info in the brain into visuals. 

    7. Chunking
    Breaking info into small pieces
    Students can handle 7 pieces of info at a time. 

    10 Top Brain Foods
    Water is one of two substances that crosses the blood-brain barrier.  If there is anything in the water it is treated as food and goes to gut.
    Breakfast - brain function depends on breakfast.  Junk is better than nothing, but...
    Blueberries
    Nuts
    Fish
    Broccoli
    Bananas
    Yoghurt
    Olive oil
    Wholegrain bread
    Spinach
    Tomatoes

    Random:
    Vowels and consonants are stored in different places in brain.  Placing of vowel stored different place to the actual vowel.
    Fat is good for your brain.  Myelination - highways in the brain.

    Sources:
    John Medina - 12 brain principles - book
    Dr. David Sousa - How the brain learns
    Eric Jenson
    Goldie Hawn (!) need to look up schools being set up - still three times a day, prime the brain and revise information,

    L@S Random / Other Stuff

    http://fastforwardlife.wordpress.com/2011/02/23/learningschools-inquiry-presentation/

    http://centre4.core-ed.net/viewfile.php/27720/kb/91/85313/26/InquiryICTLSNotes.ppsx   

    http://fastforwardlife.files.wordpress.com/2011/02/1-teacher-overview-big-5.doc 

    http://fastforwardlife.files.wordpress.com/2011/02/conference.ppsx  

    http://centre4.core-ed.net/viewfile.php/27720/kb/91/85313/56/Presentation1.pptx 

    Wednesday, February 23, 2011

    If gaming is the answer... What's the question?

    Sylvia Martinez
    genyes.org/freeresources/    - Great stuff here

    Been looking forward to this.   Hoping it meets expectations.

    Games a metaphor for learning and education

    Games are not new, but they have a very limited world

    Are kids learning from games and what are they learning?

    There is a lot of research about games in classroom.  Only a little bit of that is about video games.
    Chess - valuable learning.  How is it connected to Maths?  It's not, but it is connected to logical thinking which helps with Maths.

    Teens encounter both pro-social adn anti-social behaviours when playing games.
    Pew research.
    Myth - kids who play games are isolated zombies.

    Chris Crawford, the Art of Computer Game Design
    "It is not games bu schools that are newfangled notion..."

    Are games useful for learning?
    Are games useful in schools?

    What do you believe?
    learning is making?  or meaning?
    learning is natural or forced
    faster answers are better answers?
    history is memorising facts or understanding concepts and relationships?
    Is "time on task" a good mesure of learning?

    Game Genres
    Adventure
    Music
    Educ
    Fighting
    MMOG/MMORPG
    Fixed shooeter
    interactive movies
    Retro
    Role-playing
    Simulation
    Strategy
    Sports
    Stealth
    Survival horror
    Third person shooter
    Puzzle
    Racing
    First-person shooter

    Types of games
    Edutainment
    Serious games
    Virtual worlds
    Alternate reality
    Commercial off the shelf games (COTS)

    Edutainment:
    focus on the right answer, speed, memory
    created for parents and teachers to reinforce the learning that happens in the classroom

    Is dragging something to the right place a game?
    NO
    Is it learning?  or is it just reaffirming knowledge?

    Tabula Digita-  new game
    Dimension M

    The Logical Journey of the Zoombinis
    Software game

    Ayiti, the Cost of Life
    Students helped in the making of this game.
    Survival of your family in a very realistic setting
    Based on poverty and life in Haiti
    Has a very specific outcome- goal is to live

    Arden (Shakespeare)
    This game was abandoned because it wasn't fun!


    It is critical for teachers to rethink their assessments if they are going to use any sort of game.
    Studnets can't play a game where they create the narrative if that conflicts with the knowledge and/understanding you are assessing.
    A game where students can play as Germans in WWII cannot win, if you are assessing who won WWII.

    Alternate reality games - hot new thing, especially mobile
    Mash-up of real and virtual

    COTS Games

    SimCity
    Planning
    Troubleshooting
    Learning from mistakes

    Playing games does not appeal to everyone and no one game appeals to all gamers
    Hence, in Y9 Classics students don't play but create concepts and they can choose what sort of game, literally any sort of game.

    Sylvia referred to:
    James Paul Gee itemizes “game-like” attributes in his publication Good Video Games and Good Learning:
    • identity
    • interaction
    • production
    • risk-taking
    • customization
    • agency
    • well-ordered problems
    • challenge and consolidation
    • situated meanings
    • pleasantly frustrating
    • just in time and on demand
    • system thinking
    • explore, think laterally, rethink goals
    • smart tools and distributed knowledge
    • cross-functional teams

    Look for...
    game play you can plan and discuss
    Programmable
    Support big ideas
    Offers multiple ways to "win"

    Taking Gaming to the next level
    Students designing and programming games
    Students learn how and why behind the simulation
    Scaffolded learning, mediated by the computer
    Student programs computer, not computer programs student

    Games in Education
    Joy in learning
    Need adequate time
    Crucial teacher role
    Authentic assessment
    Reflective activities
    Kick it up a notch - let the students design their own games

    Links:
    https://k12online08presenters.wikispaces.com/Sylvia+Martinez - this wiki basically has this whole session on it:)  
    http://library.vancouver.wsu.edu/sites/library.vancouver.wsu.edu/files/ACGD.pdf 
    Books:
    How computer games help children learn, by James Paul Gee
    Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter, by Steven Berlin Johnson

    I liked this breakout.  Well delivered.  She knew what she was talking about from such a varied experience.
    Humour is good.  She did this well.